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Page 1 of 4

ITP4501 Programming Techniques for Mobile Systems

Assignment

Semester 3 (2024/2025)

Institute of Vocational Education

Department of Information and Communications Technology

HDSE (IT114105)

ITP4501 Programming Techniques for Mobile Systems

Summer Semester 2024-2025

Assignment

Submission Guidelines

• This is an individual assignment.

• The submission deadline of the assignment to is 11:55pm, 5 July 2025 (Saturday).

• You need to submit all program sources (in a single zip file) to the Moodle website

http://moodle.vtc.edu.hk assignment dropbox before the deadline. You are advised to

upload your work at a time reasonably earlier than the cut-off date and time. Moodle

allows multiple submissions, however, only the latest copy will be retained. You will

receive NO MARKS for LATE SUBMISSION.

• You are also required to give a demonstration. 40% of total marks will be deducted if

demonstration is not done.

• If you do NOT meet 70% attendance requirement of IVE Higher Diploma Programme,

your mark in this assignment will be ZERO!

1 Aims and Objectives

Ø To gain experience in mobile application UI and program design.

Ø To gain practical skill of Android application development.

Ø To understand the constraints and limitation of mobile application and the ways to

overcome them.

Ø To obtain knowledge on connecting the mobile device to the internet services and

building a multi-tier distributed system.

2 Introduction

In this assignment, you are required to develop an Android Application to play a "15,20" game by

selecting a player on a server. You can use the following website to get the detail of this game:

https://zh.wikipedia.org/wiki/%E6%95%B8%E5%AD%97%E6%8B%B3

https://www.youtube.com/watch?v=IrYzM-NCIEs

3 Functional Requirements

Listed below are the basic requirements of your application. You need to refer to the Local

Database section for the database schema.

Page 2 of 4

ITP4501 Programming Techniques for Mobile Systems

Assignment

Semester 3 (2024/2025)

a) A main activity which contains a main menu for players to

choose. The three main functions are: Play, Your Records and

Close.

b) Game Play

When a player touches the "Play" button on the main menu, they start

to play the game. The game will let player choose an opponent from a

ListView.

And then player should choose his/her left and right hand coming

screens. The last step is choosing your guess from a ListView.

Finally, the game will download the hands and guess of your opponent

from an api server in a json format:

{"left":0,"right":5,"guess":10}

Since this stage is your turn, you should ignore the guess number in

the above json.

If you win the game, the game will show the result. For the example

below, the game will show a "Continue" button to let player to go to

next round.

For next round (your opponent's round), you only select your left and right hand and then show

the result, at this round, you should download and use the guess in the json.

Page 3 of 4

ITP4501 Programming Techniques for Mobile Systems

Assignment

Semester 3 (2024/2025)

For the above example, since your opponent correctly guess the number, the game will show the

result and a "Finish!" button to end the game and then go back to Main menu.

To simplify your work, you are always the first one to start the guess.

Note:

1. The above UI design is only a reference for a game play, you should design your own UI,

otherwise, your marks on UI design will get ZERO!

2. You are encouraged to design and implement extra features. 15% of the total mark will be

allocated on such additional functions. Refer to section 7 Marking Guidelines for more

details.

4 Local Database

A database GamesLog which contains a table to store the game history

for yours which store the date and time, the name of your opponents, the

result of the game (Win or Lost) and the number of rounds to end game.

An activity for GamesLog properly show the data stored in the local

database. Your list should show the result of a game.

The database scheme described here is an extremely simple one. Many

fields are intended not to be included in order to reduce the complexity of

this assignment. You are free to add columns and tables to the database to

fit for your own needs.

GamesLog (gameDate, gameTime, opponentName, winOrLost, rounds)

5 Opponents JSON Server

You can find your opponent from the server by using following url:

https://assign-mobileasignment-ihudikcgpf.cn-hongkong.fcapp.run

and the data returned is in JSON format.

The sample JSON string returned is shown below:

{"left":5,"right":5,"guess":15}

6 Additional Constraints

Ø The UI of the mobile application must be produced with Android widgets such as

TextView, CheckBox, and Spinner etc. Web-based UI is NOT allowed.

7 Marking Guidelines

You project will be assessed according to the items below.

Ø Database initialisation

Ø Level of completion

Ø Correctness

Ø UI design

Ø Program design and implementation

Page 4 of 4

ITP4501 Programming Techniques for Mobile Systems

Assignment

Semester 3 (2024/2025)

Ø Program style and comments

Ø Driving Question: How can a company get benefit from a purchase order management

system by using a mobile app? Briefly discuss how the assignment or project in ITP4510,

ITP4522 and ITP4915M modules help you to finish this assignment.

20 marks will be allocated to extra features not described in section 3. Each student can develop

at most 3 additional functions such as animation effect, sound effect or using images to represent

the numeric data and operators, or any other relevant and useful functions.

40 marks will be deducted if demonstration is not done.

END


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